Every 98-374 attempt has hidden costs, so in 2026 choosing material once and choosing well matters. The Microsoft MTA: Gaming Development Fundamentals package on TestsDumps pairs 153 verified practice questions with an engine that points out your mistakes as you go.
Microsoft 98-374 Exam Overview:
| Certification Vendor: | Microsoft |
|---|---|
| Exam Name: | MTA: Gaming Development Fundamentals |
| Exam Number: | 98-374 |
| Exam Format: | Scenario Based, Drag & Drop, Multiple Choice |
| Related Certifications: | MTA: Web Development Fundamentals (98-363) MTA: Mobile Development Fundamentals (98-373) MTA: HTML5 App Development Fundamentals (98-375) MTA: Software Development Fundamentals (98-361) |
| Real Exam Qty: | Approximately 40–60 (varies by test form) |
| Available Languages: | Portuguese (Brazil), Chinese (Traditional), English, Japanese, Korean, Italian, French, Spanish, German, Russian, Chinese (Simplified) |
| Exam Duration: | Approximately 45–60 (typical for MTA exams) |
| Exam Price: | Listed via Pearson VUE (varies by region) |
| Sample Questions: | ![]() |
| Exam Way: | Onsite at Pearson VUE, Online proctored where available |
| Pre Condition: | No formal prerequisites; intended for those new to game development with some hands-on experience recommended. |
| Official Syllabus URL: | https://learn.microsoft.com/en-us/certifications/mta/ |
Microsoft 98-374 Exam Syllabus Topics:
| Section | Objectives |
|---|---|
| Topic 1: Understand Game Design | - Understand player motivation - Differentiate among game genres - Understand components - Capture user data - Differentiate among game types - Design the user interface - Work with XNA |
| Topic 2: Understand Graphics | - Understand rendering engines - Plan for game state (scene hierarchy, game loop, graphics pipeline) |
| Topic 3: Understand Hardware | - Choose an input device - Manage game performance - Understand game platforms - Work with the network - Choose an output device |
| Topic 4: Understand Animation | - Animate basic characters |
Common Questions About Microsoft MTA: Gaming Development Fundamentals
No formal prerequisites; intended for those new to game development with some hands-on experience recommended.
The Microsoft MTA: Gaming Development Fundamentals bank is maintained by a team of IT specialists who research the 98-374 questions in depth and organize the verified answers into an effective study sequence. Their ongoing work is what keeps the material professional rather than generic.
- Understand Game Design ()
- Understand Graphics ()
- Understand Hardware ()
Let the topic weights guide how you divide your study hours.
The online engine simulates the formal 98-374 test, lets you set your own time limit, and points out your mistakes after each session. Because it runs in a browser, you can practice anywhere and anytime, whether you are waiting for someone or sitting on a bus, and make real use of spare minutes.
The package includes 153 practice questions for the 98-374 exam, all verified by our IT specialists. A free demo is available so you can review the style before purchasing.
You will face Approximately 40–60 (varies by test form) questions in Approximately 45–60 (typical for MTA exams) minutes on the real 98-374 exam. Rehearsing under the same limits on the TestsDumps engine turns time management into a trained reflex.
Microsoft MTA: Gaming Development Fundamentals Sample Questions:
A row major matrix means that the translation vector is stored in the:
- A. first row.
- B. last row.
- C. first column.
- D. last column.
Correct Answer: C 🗳️
Explanation: Only visible for TestsDumps members. You can sign-up / login (it's free).
You are implementing the math library for a game engine.
You need to find a solution that stores transform information by using only four floats.
Which solution should you use?
- A. 4x4 matrix
- B. Euler angles
- C. 3x3 matrix
- D. quaternions
Correct Answer: D 🗳️
Explanation: Only visible for TestsDumps members. You can sign-up / login (it's free).
DRAG DROP
Match each matrix name to its definition. (To answer, drag each matrix name from the column on the left to its definition on the right. Each matrix name may be used once, more than once, or not at all. Each correct match is worth one point.)
Correct Answer:

You are programming a game that perfectly features elastic collision. A red ball is traveling
along the x-axis with a speed of +5 and a blue ball is traveling along the x-axis with a speed of -5. There is no motion on any other axis. Each ball has identical mass. They collide with the center of each ball perfectly aligned with the other.
What reaction motion should you expect after the collision?
- A. The red ball begins moving along the x-axis at a speed of -5, and the blue ball begins moving along the x-axis at a speed of + 5.
- B. Both balls begin moving along the y-axis at a speed of -S.
- C. Both balls stop, and there is no more motion.
- D. The red ball stops, and the blue ball begins moving at a speed of +10 along the x-axis.
Correct Answer: A 🗳️
Explanation: Only visible for TestsDumps members. You can sign-up / login (it's free).
You have written a collision-detection algorithm to find out whether a ball hits a wall. However, the ball sometimes passes completely through the wall and no collision is detected.
Which two reasons can explain this? (Choose two.)
- A. High ball velocity
- B. Low ball velocity
- C. low frame rate
- D. Low polygon count
Correct Answer: A,C 🗳️
Explanation: Only visible for TestsDumps members. You can sign-up / login (it's free).
Viewing page 1 out of 31 pages.
Viewing questions 1-5 out of 153 questions.








